When creating star systems for Traveller RPG, you may come across information such as O7V, G2V, A3Va, and so forth, when describing stars. But what the heck does that mean? I’ll attempt to explain.
Stellar Classification
Like many things in Traveller, it’s a code that can easily be read, if you know what it means.
Let’s take a look at our own sun’s Stellar Classification: G2V
The first two digits represent the spectral class (or color) and the Roman numeral at the end is the luminosity (or brightness).
Looking to the classification of Sol, we take the first 2 digits: G2
The Stellar Spectral Types
The first digit is a letter that represents the temperature of the star.
The higher the temperature, the more blue/white the star appears.
The lower the temperature the darker red the star appears.
There is not a full spectrum of star colors. For instance, there are no green or purple stars; only red, orange, yellow, white, light blue, and blue.
The second digit is a number from 0-9 presenting a range of temperatures within the Spectral Type from hottest to coolest, with 5 being midrange.
So, G0 would be the hottest G-type star and G9 would be the coolest G-type star.
Sol, a G2 star, is about 80% of the way to the hottest yellow star (Type G).
This means G0 stars would appear closer to pure yellow, whereas G9 stars would be closer to the light orange side of the yellow spectrum, closer to K0 (light orange stars).
Star Spectral Type From Hottest to Coolest / Largest to Smallest
Spectral Class Table
Class |
Effective Temperature |
Chromacity |
Mass |
Radius |
O |
≥ 30,000 |
Blue |
≥ 16 |
≥ 6.6 |
B |
10,000 - 30,000 |
Blue-white |
2.1 - 16 |
1.8 - 6.6 |
A |
7,500 - 10,000 |
White |
1.4 - 2.1 |
1.4 - 1.8 |
F |
6,500 - 7,500 |
Yellow-white |
1.04 - 1.4 |
1.15 - 1.4 |
G |
5,200 - 6,000 |
Yellow |
0.08 - 1.04 |
0.96 - 1.15 |
K |
3,700 - 5,200 |
Light Orange |
0.45 - 0.8 |
0.7 - 0.96 |
M |
2,400 - 3,700 |
Orange-red |
0.08 - 0.45 |
≤ 0.7 |
The Stellar Luminosity Types
Stellar luminosity is expressed as a Roman numeral.
In order from brightest to dimmest:
0 - Brightest
I
II
III
IV
V - Main Sequence
VI
VII - Dimmest
You may also see fractions of the numeral one expressed as Ia, Iab, and Ib in order of brightness.
0 - Brightest
Ia
Iab
Ib
II
III
IV
V - Main Sequence
VI
VII - Dimmest
You might notice that brightness level 5 (V) is labeled “Main Sequence”.
This is because most stars fall into this category of brightness, regardless of their color.
So, getting back to Sol. G2V means a Yellow sun approximately 80% of the way to pure yellow, near the bottom of the brightness scale, similar in brightness to most of the stars in the observable universe.
Why Does Stellar Classification Matter In My Game?
If you take the time to determine and record stellar classification, as the GM you can add the description into the environment of your game.
Your players could be exploring a planet with a bright blue sun, or maybe a dark red sun... and everything in between.
Use your newfound knowledge of star spectral types to amaze your friends!
Add in this detail to give your games that much more realism and sense of wonder as your players explore the cosmos.
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